AI Insights · Timothy · October 2025
Top Science Games Performance in Sweden: Q3 2025
Discover the performance trends of the top 5 science games on a unified platform in Sweden during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top science games in Sweden demonstrated varied performance metrics across downloads, revenue, and active users. Sensor Tower provides the data insights for these trends.
Plague Inc. from Ndemic Creations showed a steady weekly revenue, peaking at approximately $425 in late July. The weekly downloads saw an upward trend mid-quarter, reaching 378 in the week of August 4. Meanwhile, the active users fluctuated, peaking at 812 in early August, before declining towards the end of the quarter.
Pettson's Inventions 4 by Filimundus AB experienced relatively stable revenue, with notable dips in late August. Downloads peaked at 54 in late July, but gradually decreased, while active user data was unavailable.
Cell to Singularity: Evolution from Computer Lunch had a mixed revenue trend, with a significant peak of $350 in late September. Downloads were generally low, maxing out at 53 in late June, and active users remained relatively stable around 300 throughout the quarter.
Inventioneers Full Version, also by Filimundus AB, had a modest revenue stream, with a peak of $105 in late September. Downloads remained consistent, and active users hovered around 90, showing slight fluctuations.
Patient Zero: Plague game from Brightika, Inc. demonstrated a strong upward trajectory in downloads, with a significant spike to 1320 in early September. Revenue also saw a late-quarter rise, reaching $198. Active users increased steadily, reaching 325 by the end of September.
These insights from Sensor Tower highlight the dynamic nature of the science gaming market in Sweden, with each app exhibiting unique trends in user engagement and financial performance. For more detailed analytics, visit Sensor Tower's platform.